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CI7880 CHARACTER ANIMATION FOR FILM AND GAMES KU ID: K2348637 MENTOR: RICHARD CUNNINGHAM INTRODUCTION: Hello, this is Ashwanth Dhanusumani. This production blog explains the overall workflow pipeline and methodology carried out for the module of Character animation for Film And Games. As a first step I decided to proceed with the walk cycle animation and the animation required for the game asset pack since we had an option to pick from the character performance art and the facial expressions.  Since Animation is not my main stream line and had a lot of new things to cover I decided to stick with the  basic personality walk and the game asset pack which included the following animation cycles such as.  1. Idle Animation cycle 2. Run Cycle  3. Jump Animation  4. Dodge/Flip/Dive/Dash Animation PRE PLANNINGS AND SCHEDULING: The below included image is the mind map which explains the overall plan that was made for this module in order to figure out the workflow whi...
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